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GAMES

Mini Golf Master (Redux)


A production quality version of my 2012 Mini Golf game

Devlog on Tigsource


Cruisin': For Somethin' (Wizard Jam 2016 Entry)


Drive a taxi like a pro skateboarder

Release Notes:

Wizard Jam 2016 entry, named after the Idle Thumbs episode "Cruisin' for a word that rhymes with Cruisin'". You drive a taxi to collect letters to spell words that rhyme with Cruisin'. The city is filled with powerups, ramps, jumps, and collectables. Perform stunts and chill out in Just Cruisin' mode, or test your skills in Time Attack.

Xbox 360 Controller recommended

Full game page available here.

Download (Latest):

Some links of other things:

Idle Thumbs Let's Play Part 1

Idle Thumbs Dev Log Forum Thread

A Let's Play of v1.3

Another Let's Play of v1.3

A Let's Play of v1.2

A Let's Play of the early alpha test build


Shape Shifters Inc. - A near-future dystopian manufacturing simulator (Made for Ludum Dare #35, 48 hour Compo)


A dystopian near-future manufacturing simulator

Release Notes:

You work at Shape Shifter Inc., the world's premiere manufacturer of giant cereal marshmallows. There are typically manufactured for Monsters. You work in the Monster Marshmallow Manufacturing facility, and you are due to work 5 shifts down at the plant. Each shift gets more complex, but all are achievable and fun to complete.

After your shift, clock out, and you'll be evaluated. Choose to clock back in for your next shift, or leave the factory.

Full game page available here.

Download (1.0):


Helicopter (Prototype)


Crimson Skies meets Crazy Taxi, with Helicopters...or something.

Release Notes:

A (really, pretty fun) little prototype of a helicopter game.

Full game page available here.

Download (0.3):


Brick Breaker Remix


A remix of the classic game for the first fruit-named mobile device. Get your trackwheels out!

Release Notes:

Problem: An old classic mobile game is no longer available for purchase or play. Solution: Remake the original with modern technology, amp it up a couple of notches, and have some fun!

Full game page available here.

Download (1.0):

Also available for BlackBerry Q5, Q10, Classic, P'9983, and Passport



Walky-Shooty


Walk. Shoot. Etc.

Release Notes:

First release of WIP game. Feels fun. We'll see.

Full game page available here.

Download (0.1):


Liberty and Justice For All*


A game about trying to live as a person of color

Release Notes:

****WARNING****This game contains rapidly flashing lights in some scenes.

This game is an attempt to provide some window into what life is like living as a person of color and interacting with the police. It is not fun, and will not make you laugh. However, I do hope that you find it meaningful or insightful in some way. Thanks for playing.

  • Ludum Dare Entry
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    This is my "Entire Game on One Screen" Ludum Dare #31 48 hour compo entry.

    Full game page available here.

    Download:


    7DFPS 2014 - A Frontier-ey FPS Thing

    7DFPS 2014

    My 7DFPS 2014 Entry. It's more a thumbnail sketch of a couple of ideas.

    Release Notes:

    Full game page available here.

    Download (v1.0 "Time's Up"):


    2D Golf Thing


    A super early alpha build of a golf game.

    Release Notes:

    Full game page available here.

    Download (v0.1a):


    Fiscally Judicious


    A game about making financial decisions while remaining ethical.

    Release Notes:

    You work for Mega Industries Inc., a consumer products company. You have been tasked with overseeing manufacturing overseas. You must build factories to make Mega Industries products. You will be challenged with local government intervention, factory breakdowns, workplace safety issues, and threats from the press. The goal is simple: Make as much money as possible.

  • Ludum Dare Entry
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    This is my "Connected Worlds" Ludum Dare #30 48 hour compo entry.

    Full game page available here.

    Download:


    Birthday Diner


    A game I made for some lovely friends of mine. I am really happy with the result, and think it's worth including in my public portfolio.

    Release Notes:

    This is a first person exploration game, set in a 1950s American Diner. There's lots of things to look at and touch. Sit down in a booth and take in some music from the jukebox.

    Full game page available here.

    Download (v1.0):


    Together Forever


    A quick game prototype about bringing blocks together...forever.

    Release Notes:

    Only 3 test levels, which are editable in notepad (or equivalent). Base game mechanism in place, zero polish so far. I want to make a proper level editor at some point.

    Full game page available here.

    Download (0.1):


    Walkabout


    A very quick environment test thing.

    Release Notes:

    I had an idea for something at night in the woods, so I made this in an evening. It is fairly empty, but feels nice.

    Full game page available here.

    Download (1.0):


    Gruffy Guertrouda


    A game about empathy and attending to train cars.

    Release Notes:

    This is my "Beneath The Surface" Ludum Dare #29 48 hour compo entry.

    Play the Unity Web version

  • Ludum Dare Entry
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    This is my "Beneath The Surface" Ludum Dare #29 48 hour compo entry.

    Play the Unity Web Post-Compo version

    Play the Unity Web version

    Full game page available here.

    Download:


    One Hundred Prisoners - Work In Progress


    An experimental game related to the "100 Prisoners and a Light Bulb" riddle/puzzle/problem.

    Release Notes:

    You play one of the 100 prisoners - the collector. You need to keep count of how many inmates have visited the light room. Once everyone has been in the room, you can all go free.

    Full game page available here.

    Download (March 2014):


    Western FPS - Work in Progress


    "Reeeeach for the skyyyyy!"

    Release Notes:

    I want to make a western game, with shootouts and breaking bottles and saloons and poker and the desert and spurs and stuff.

    Full game page available here.

    Download (January 2014):


    Pro Star Air Hockey - One Game a Month - December 2013

    Pro Star Air Hocket screen 1

    A sort of fun air hockey prototype

    Release Notes:

    My One Game a Month entry for December 2013.

    Full game page available here.

    Download (v1.0.0):


    Lunar Rescue - One Game a Month - November 2013

    Lunar Rescue screen 1 Lunar Rescue screen 2 Lunar Rescue screen 2

    An (updated) arcade space rescue simulator

    Release Notes:

    My One Game a Month entry for Novemer 2013. A more polished version of Moon Lander, made in unity 4.3 (new 2D stuff).

    Full game page available here.

    Download (v1.0.1):

    Also available for BlackBerry Z10 and Z30



    Moon Lander! (Prototype) - One Game a Month - October 2013

    Moon Lander screen 1 Moon Lander screen 2

    An arcade space rescue simulator

    Release Notes:

    My One Game a Month entry for October 2013. A no-polish but kind of fun to play arcade game.

    Full game page available here.

    Download (v1.1):


    Hexagone! (Prototype) - One Game a Month - September 2013

    Hexagone! screen 1 Hexagone! screen 2 Hexagone! screen 3 Hexagone! screen 4

    A classic arcade shoot 'em up.

    Release Notes:

    My One Game a Month entry for September 2013. A fairly polished and fun to play arcade game.

    Full game page available here.

    Download (v1.0):


    7DFPS 2013 - Space...Thing - One Game a Month - August 2013

    7DFPS screen medley 7DFPS screen medley 2

    My 7DFPS 2013 Entry. More like a learning test bed thing.

    Release Notes:

    My 7DFPS 2013 and I guess One Game a Month entry for August 2013. A space FPS thing...that does stuff. I learned a lot, and want to carry these skills forward :)

    Full game page available here.

    Download (v1.0 "Time's Up"):


    Quit or Fired. - One Game a Month - June 2013

    QoF screen 1 QoF screen 2

    A game about work life.

    Release Notes:

    My One Game a Month entry for June 2013. A board game for 3-6 players.

    Full game page available here.

    Download (v0.1 "Alpha"):


    Snakes - One Game a Month - May 2013

    snakes screen 1 snakes screen 2 snakes screen 3 snakes screen 4

    An homage to the days of warped CRT monitors, 16 color graphics, and mighty square square waves.

    Release Notes:

    My One Game a Month entry for May 2013. A sort of fun 1-2 player arcade game.

    Full game page available here.

    Download (v0.1 "Alpha"):


    A Puzzling Composition - Ludum Dare #26 - One Game a Month - April 2013

    APC screen 1 APC screen 2 APC screen 3 APC screen 4 APC results

    A game of sonic minimalist puzzles and colors.

    Release Notes:

    My Ludum Dare #26 48 hour compo entry and One Game a Month entry for April 2013. Very polished, and I'm really proud of the result.

    Full game page available here.

    See timelapse of the compo here.

    You can also check out my notepad pages here [ p1| p2| p3| p4| p5| p6]

    Download (v1.1):


    Rogue Thing (Prototype) - One Game a Month - March 2013

    roguething screen 1 roguething screen 2 roguething screen 3 roguething screen 4

    A single player 3D ambient experience, based on the middle ages.

    Release Notes:

    My One Game a Month entry for March 2013. Not so much a game, but a 3D...thing.

    Full game page available here.

    Download (v0.1 "Alpha"):


    Commando (Prototype) - One Game a Month - February 2013

    Commando screen 1 Commando screen 2 Commando screen 3

    A single player run and gun arcade game where you play as a commando, conquering foes in your army jeep. Weapon and defense upgrades will help you defeat the enemy.

    Release Notes:

    My One Game a Month entry for February 2013. Just a prototype, and not very polished.

    Full game page available here.

    Download (v0.1 "Alpha"):


    Tanks (Prototype) - One Game a Month - January 2013

    Tanks screen 1 Tanks screen 2

    A multiplayer turn-based strategy game where you try to destroy your enemies and complete objectives along the way. Made in the spirit of Atari 2600's 'Combat', with some slower paced strategy elements found in Sim City or Civilization.

    Release Notes:

    My One Game a Month entry for January 2013. Just a prototype, really. I want to keep working on it and finish it properly in the coming months.

    Full game page available here.

    Download (v0.1 "Alpha"):


    Tigsource Sports Compo: Mini Golf Master

    Mini Golf Master screen 1 Mini Golf Master screen 2 Mini Golf Master screen 3 Mini Golf Master screen 4 Mini Golf Master screen 5

    Mini Golf Master is a very serious mini golf game. Too serious, in fact. Ridiculous, even. It's a mini golf game made for hardcore golfers who like the Masters and other PGA tournaments. Or for those who kind of like golf, and want to have a good laugh at the formality of it all. Features Photorealistic Graphics(TM), rich stereo sound effects, and a modern user interface. Available now on 15x1.44MB Floppy diskettes, or CD-ROM.

    I made the game with some of my old favourites in mind. Basically, this is an homage to the "Requires SVGA, comes on too many 1.4" diskettes"-era games from the likes of Accolade and other early PC game companies. I had a blast back then, and I had a blast making this now. I hope you enjoy it.

    This game was made as an entry for the Nov-Dec 2012 tigsource compo/jam. Here's my game development thread, and "finished game" post.

    Download (v1.0):


    Ludum Dare #24 Compo Entry: Save The Memepool!

    Save The Memepool! screen 1 Save The Memepool! screen 2 Save The Memepool! screen 3 Save The Memepool! screen 4 Save The Memepool! screen 5 Save The Memepool! results

    This game is a themed, per the Ludum Dare 48 rules. The theme here was "Evolution". This game takes (several liberties with) Richard Dawkins' theory of memetics, and how our society's genetics (or memes, as it were) are pretty screwed up. The game takes place sometime in the future after the apocolypse. Richard Dawkins is now a ghost but guides you to collect up all the good memes (bits of culture) left in the world, so that you can restore society to what it once was. You must fight evil foes such as reality TV stars and socialites to take back our culture and rebuild the world.

    See timelapse of the compo here.

    You can also check out my notepad pages here [ p1| p2| p3| p4| p5| p6| p7| p8| p9]

    Download (v1.0):


    Ludum Dare #24 Warm Up Entry: Purple Coin Castle

    Purple Coin Castle screen 1 Purple Coin Castle screen 2 Purple Coin Castle screen 3

    This is just a simple platformer in which you have to collect coins and not die. It was made in ~2 evenings as a warmup game for Ludum Dare #24.

    Just wanted to shake some rust off and focus on: Decent controls/movement, a core mechanic/goal, and play with a consistent color palette and tileset (Hint: PURPLE.)

    Download (v1.0):


    7DFPS 2012 - F.S.P. (First Shooter Project)

    7dfps screen 1 7dfps screen 2

    My ham-handed attempted at making an FPS for the 7dfps.org challenge. It's late, and nothing special. But it's my first go at Unity3D, so huzzah I learned something. And had fun.

    Download (v1.0):


    Paddle Battle

    paddle battle title screen paddle battle game play 1 paddle battle game play 2

    Exactly what you think it is. A very easy and fun paddle and ball game. 2 Player paddle game with local multiplayer or cpu controlled paddles. I am missing LD23, so I wanted to make something this past weekend instead :)

    Download (v1.0):


    Zombies!

    zombies title screen zombies screen 1 zombies screen 2 zombies screen 3 zombies screen 4

    An 8-bit-ey arcade style shoot 'em up game where you defend a hospital against zombie infestation! See how long you can last against the endless waves of flesh hungry monsters. Beware, once they infect the hospital you are really in for it. Fun bonuses for conservation of health, ammo, and taking out zombies with style.

    I made a trailer.

    Download (v1.0):


    Ludum Dare #22 Compo Entry: Leave Me Alone; Never Leave Me Alone

    LeavemeAloneNeverLeaveMeAlone screen 1 LeavemeAloneNeverLeaveMeAlone screen 2 LeavemeAloneNeverLeaveMeAlone screen 3 LeavemeAloneNeverLeaveMeAlone screen 4 LeavemeAloneNeverLeaveMeAlone results

    This game is a themed game, per the Ludum Dare 48 rules. The theme here was "Alone". This game looks at the concept of a person's preference for being alone (introversion), or never being alone (extroversion). While I know the science and exact nature of these things is not captured in the game, but the game is meant to be funny too. In short, you select your "alone" preference then play through day (office) and night (city/street) cycles. You must carefully balance your anxiety and energy levels, while striving to be understood by those around you. The more anxious you are and the less energy you have, the more likely you will be misunderstood. At the end of the day (you're understoood, or too anxious), you get to recharge in the way you like. The goal of the night cycle is to lower your anxiety and raise your energy for the next day. Failure to do this means you won't be understood, and ultimately your self worth and lonliness will increase. If your self worth goes too low, you will die. Boy did I make that sound boring. HAH :)

    See timelapse of the compo right here.

    You can also check out my notepad pages here [p1| p2| p3| p4| p5| p6| p7| p8| p9| p10| p11]

    Download (v1.0):


    EXPERIMENTS, ETC.

    GameSkeleton - An OO 2D Game Engine written in Java


    This is java-based OO 2D game engine/framework I started working on about 2 and a half years ago (damn.), and I just never got around to finishing it up into something worth sharing as a game. I still want to come back to it and do something fun with it, but for now it's just an experiment that has some good features and robustness and some flaws. Please download the code and play with it. Make something cool if you want, or just flame about how the game tick clock is not functioning correctly or whatever you want. It's pretty well organized, and things make sense for the most part. There are lots of comments and stuff, and a changelog so poke around and let me know if you can't figure out what's going on.

    All source code (include the broken stuff and likely some curse words) available "as is" for free, right here.


    Game Maker - Xbox Controller Example

    xbox controller example screen

    A very basic utility thing that shows you what buttons do what in game maker when using an xbox usb controller for windows. This download includes both the exe and the game maker 8.1 file so you can use if for your own games. If you use this, credit is certainly appreciated :) Enjoy!

    Download (v1.0):


    Skydiving Sim

    skydive sim screen

    A very simple "game" which includes a skydiver falling to earth and a working alti :) Use arrows to control the skydiver, and press space when it's pull time. Someday I'd like to elaborate on this and make a real game out of it. For now, it's just the product of a couple hours fun and geekery.

    Download (v1.0):


    Game Maker - 2D Lighting Demo

    2d lighting example screen

    A sample game demonstrating a very basic 2D tile-based colored lighting system. Allows for variable light radius, hue, and saturation. There's also a sample flickering campfire effect.

    Download (v1.0):


    Game Maker - Camera Shake (+source)

    shakes 1 shakes 1

    A sample game demonstrating a basic camera shake effect. It's really basic so feel free to tweak the movement distances, timings, etc. for your self. Press 'S' to shake (high tech, right?).

    Download (v1.0):


    CODE SAMPLES, EXAMPLES, ETC.

    Game Maker - Game Menu Tutorial(+source)

    Just a dead simple tutorial/sample to demonstrate a basic game menu with frozen game screen in behind

    Download (v1.0):


    Game Maker - Tweening Function Tutorial (+source)

    tweening1

    Just a simple tutorial/sample to show how easing/tweening works.

    Tweening functions are from this tigforums post. Thanks to Gabriel Verdon (@gabrielverdon, http://gabrielverdon.com) for porting the functions!

    Download (v1.0):


    Game Maker - Room Switcher Example (+source)

    A very simple game maker sample that shows how easy it is to switch to arbitrary rooms using indices and room names.

    Download (v1.0):


    ABANDONWARE

    Death Chopper

    Death Chopper screen 1 Death Chopper screen 2 Death Chopper screen 3 Death Chopper screen 4 Death Chopper screen 5

    You get kidnapped by bad guys and they want to drop you from a helicopter into the ocean. You steal 2 guns (acquisition mechanic/sequence unfinished) and shoot back at them as you fall. They then try to kill you because you're trying to kill them, and happy fun arcade times happen. Or something.

    Download (v1.0):