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|         Medieval Rogue Thing  v0.1        |
| - - - - - - - - - - - - - - - - - - - - - |
|  "I have sworn with my lifeblood no one   |
|   shall pass this way without my          |
|   permission."                            |
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While Fun Games

http://www.whilefun.com
twitter: @whilefun
info@whilefun.com

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|    Release Notes    |
+---------------------+

v0.1 "Alpha"
------------
This is a first go at doing a real 3D game/thing for me, aside from random OpenGL tutorials and so on. I am happy with the ambience in this game, but it's not really much of a "game", more of a brief game-like experience. You can't win or lose.

+---------------------+
|     Known Issues    |
+---------------------+
-A few here and there, but I realistically won't do much else with this specific game.  That said, you're feedback is welcome and appreciated! If you have suggestions on how this can improve, please email me at info@whilefun.com, ping me on twitter (@whilefun)
-The biggest known issue was that this was written using Game Maker, which has very poor 3D support (queue fanboy rage). It was a great learning experience though. I made lots of prefab walls and props using primitives, have dynamic (ish) lighting, and position based sounds. These are all technical things I strived to do, and I did them. Hooray.

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|      "Pitch"        |
+---------------------+
"Some kind of Medieval environment with 16 bit graphics and decent sounds."

+---------------------+
|      Overview       |
+---------------------+
A single player 3D ambient experience, based on the middle ages. 

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|       Controls      |
+---------------------+
WASD - Move
Mouse - Look
1 - Select sword, if you found it
2 - Select lantern
F4 - Toggle fullscreen mode
F9 - Take a screenshot

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|      Gameplay       |
+---------------------+
Not much to speak of, really (there are only 3 levels, and the 3rd one doesn't end). Just throw on some headphones or use you 5.1 speakers, and walk around a bit.

Cheers,
Richard