using UnityEngine;
using System.Collections;

public class GarbageScript : MonoBehaviour {

	public Vector3 minRotation;
	public Vector3 maxRotation;

	// Use this for initialization
	void Start () {
	
		transform.Rotate(new Vector3(Random.Range(minRotation.x, maxRotation.x), Random.Range(minRotation.y, maxRotation.y), Random.Range(minRotation.z, maxRotation.z)));

	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
