Category Archives: Unity

Code Ambiguity in Unity

Edit: Revisiting this post a few years later, as a “seasoned Unity/C# programmer” (see below), and it seems it doesn’t really matter anymore. After a while, stock components/types and custom scripts all meld together as part of the flow of coding … Continue reading

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Working with dynamic materials/shaders in Unity

So I decided to test a standalone build of a Unity project I am working on and encountered a severe performance issue. I was getting about 15 frames per second, which made no sense at all. At first I thought … Continue reading

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