Category Archives: Unity

Code Ambiguity in Unity

I have stumbled across a lot of ambiguity in code around the web in the context of Unity. Just now, looking at a very stock item – the FPS character controller. I wanted to get a C# version of the … Continue reading

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Working with dynamic materials/shaders in Unity

So I decided to test a standalone build of a Unity project I am working on and encountered a severe performance issue. I was getting about 15 frames per second, which made no sense at all. At first I thought … Continue reading

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