Category Archives: Uncategorized

Finding the Fun

Reflecting on the past year of game development (and related stuff), I learned a few hard lessons. Here is a breakdown and some additional rambling, which is hopefully of some use to you.  An approximate plot of my games to … Continue reading

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Fetching Palettes from Textures in Unity

I was making a thing, and I wanted to get a list of the hex values for the colors of an palette image I made so I could import into Paint.NET. So I made this thing that does it using … Continue reading

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Hello World – New Blog

Hello World…again. I’ve decided to host my blog on my site rather than tumblr. Not sure if I’ll actually post more stuff here than there, but who knows!

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